|I loved seeing impromptu gatherings like this|
"All uneasiness was quickly brushed aside when I joined the staff and started attending events. I found that people welcomed me without questioning my passions and were happy to talk about shows, video games, or comics I hadn't heard of - without judgment. It was incredible!"
This supportive and open environment was exactly what I experienced at GeekGirlCon. Of course, having fun with others actually involves interacting with others. For people who might not feel like doing that, GeekGirlCon had a great dealer's hall and a schedule packed with programming. Panels are the standout of GeekGirlCon that I've heard about in the past, and the offerings this year didn't disappoint. One woman I heard coming out of a panel said something along the lines of "everything she said about how to be successful - we are already doing those things."
Besides the panels, GeekGirlCon also had a cool DIY science zone and GeekGirlConnections, which offered opportunities for career advancement and professional networking. I liked Introvert Alley, too; it's nice to have a separate space for people to just chill out, especially considering the space GeekGirlCon was held in. The Conference Center at the Washington State Convention Center (WSCC) is much smaller that the WSCC. GeekGirlCon is a smaller convention and used the space (which I somehow liked more than the WSCC) well, but there were markedly fewer places small groups or individuals could split off and take a break from the energy of the con.
GeekGirlCon is a young con but as a whole was very well-executed and professional. Even with a sold-out con, everything ran smoothly.
Honestly, I don't think everybody will be happy at GeekGirlCon for both days without a friend. GeekGirlCon's mission is great, but this also takes away from the entertainment-first attitude at other cons that ensure general funtimes. If you're planning on going to GeekGirlCon alone, I do not recommend buying a pass for the full convention if you do not plan to attend lots of panels. GeekGirlCon is an opportunity to learn something. If you aren't motivated to learn and discover, you can walk around the vendors hall...but you can't do it all day because it's smaller. You can people-watch...but you can't do it all day because there are less people and fewer stunning cosplayers. You can check out the guest line-up, but this is a small one too, and won't keep you occupied all day. The point is, GeekGirlCon is technically an alternative con that doesn't have enough mass appeal for attendees to passively be at a con and have still fun.
|It could get empty at times|
"As for our future, we are still trying to figure that out. Each year, our programming evolves based on the feedback we receive from our community. We expect to keep offering a convention each year, and hope that, someday, we might be able to respond to people who want GeekGirlCon to expand into their cities and communities," said Rantz.
Interviews with Denise Crosby (Star Trek), Kelly Sue DeConnick (Captain Marvel), Jane Espenson (Buffy the Vampire Slayer), and Karen Prell (Fraggle Rock) will be posted sometime this month.
|Really awesome guides|
|A good gaming area that took up almost all of the lower level|
|One of the my favorite crossplays ever. Pepper Potts also had a female companion cosplaying Iron Man.|
|Made from a booklight!|
|The science area|